Interface SpoofableEvent

All Known Implementing Classes:
PrivateMessageEvent, ProxyPrivateMessageEvent, ProxyPublicMessageEvent, PublicMessageEvent

public interface SpoofableEvent
Indicates that an event can be spoofed (pretending to send the message).

The player will receive visual confirmation that the message has been sent, but it will not be sent to other players.

  • Method Summary

    Modifier and Type
    Method
    Description
    boolean
    Returns if spoof mode is being used in this event.
    void
    Defines that spoof mode will be used in this event.
  • Method Details

    • isSpoofSend

      boolean isSpoofSend()
      Returns if spoof mode is being used in this event.
      Returns:
      true if spoof mode is being used
    • setSpoofSend

      void setSpoofSend()
      Defines that spoof mode will be used in this event.